A number of scripted animation effects, such as clip sweeps and explosions, can be added automatically to a keyframe in an animated sequence.
The following scripted effects are available:
| Description | |
|---|---|
|
Clip sweep along X axis* |
Creates a clip sweep along the X axis of the selected dataset from +X to -X and then back to +X. |
|
Clip sweep along Y axis* |
Creates a clip sweep along the Y axis of the selected dataset from +Y to -Y and then back to +X. |
|
Clip sweep along Z axis* |
Creates a clip sweep along the Z axis of the selected dataset from +Z to -Z and then back to +Z. |
|
Explode along X axis** |
Explodes the selected dataset along the X axis into two sections. |
|
Explode along Y axis** |
Explodes the selected dataset along the Y axis into two sections. |
|
Explode along Z axis** |
Explodes the selected dataset along the Z axis into two sections. |
* See Clipping and Other Visual Effects for more information about clipping in 3D views.
** See Creating Exploded Views for more information about the Explosion options.
NOTE If your animated sequence includes multiple objects, make sure that the object you want add the clip sweep to is selected in the Data Properties and Settings and panel.

Two keyframes, circled below, are added automatically to the timeline. The first represents the midpoint of the clip sweep, and will be blank if there is only object in the animated sequence, while the second represents the end point. This keyframe will be identical to the original keyframe.

NOTE If your animated sequence includes multiple datasets, make sure that the image data that you want to explode is selected in the Data Properties and Settings and panel.

Two keyframes, circled below, are added automatically to the timeline. The first represents the starting point of the explosion, while the second represents the end point.

NOTE Three keyframes will be added to the timeline if you choose to add an explosion to a keyframe that is already exploded. The first is to reset the distance between the bricks to 0, the second to increase the number of bricks along the selected axis, and the third to set the distance between the bricks.